LMS and eLearning Glossary
This list includes many of the fundamental terms you'll need, but is by no means exhaustive. Start here, and you'll be fluent in basic LMS-speak in no time!
Note: This glossary covers fundamental terms in LMS and eLearning. Terms may evolve as technology advances.
A
- ADDIE Model: Analysis, Design, Development, Implementation, and Evaluation - a framework for designing learning experiences
- Adaptive Learning: Learning that adjusts based on learner's responses and performance
- API (Application Programming Interface): Allows different software systems to communicate
- AR (Augmented Reality): Technology that overlays digital content onto the real world
- Asynchronous Learning: Learning that occurs at different times for different participants
B
- Blended Learning: Combination of online and face-to-face instruction
- Branching Scenario: Interactive learning path that changes based on learner choices
C
- CBT (Computer-Based Training): Training delivered via computer
- Collaborative Learning: Learning through group interaction and shared tasks
- Content Authoring: Creation of learning materials
- Course Management: Organization and delivery of learning content
D
- Digital Badge: Visual representation of an achievement or skill
- Discussion Forum: Online space for course-related discussions
E
- eLearning: Educational content delivered electronically
- Engagement Analytics: Metrics measuring learner interaction with content
F
- Flipped Classroom: Learning model where content is studied at home and practiced in class
- Formative Assessment: Ongoing evaluation during the learning process
G
- Gamification: Application of game elements to learning
- Gradebook: System for recording and managing student grades
I
- ILT (Instructor-Led Training): Traditional classroom-based training
- Instructional Design: Systematic development of learning materials
L
- LCMS (Learning Content Management System): System for creating and managing learning content
- LMS (Learning Management System): Platform for delivering and managing educational content
- Learning Path: Structured sequence of learning activities
M
- Microlearning: Short, focused learning units
- Mobile Learning (mLearning): Learning via mobile devices
- Multimedia Learning: Learning using various media types
O
- Objective: Specific learning goal
- Online Discussion: Virtual communication between learners
P
- Peer Assessment: Evaluation by fellow learners
- Performance Support: Just-in-time learning aids
R
- Remote Learning: Learning from a different location than the instructor
- Responsive Design: Content that adapts to different screen sizes
S
- SCORM: Standard for sharing educational content
- Self-Paced Learning: Learning at one's own speed
- Synchronous Learning: Real-time online learning
T
- Training Analytics: Data about learning effectiveness
- Testing Engine: System for creating and delivering assessments
V
- Virtual Classroom: Online learning environment
- VR (Virtual Reality): Immersive digital learning environment
X
- xAPI (Experience API): Specification for tracking learning experiences
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