LMS and eLearning Glossary

This list includes many of the fundamental terms you'll need, but is by no means exhaustive. Start here, and you'll be fluent in basic LMS-speak in no time!

Note: This glossary covers fundamental terms in LMS and eLearning. Terms may evolve as technology advances.

A

  • ADDIE Model: Analysis, Design, Development, Implementation, and Evaluation - a framework for designing learning experiences
  • Adaptive Learning: Learning that adjusts based on learner's responses and performance
  • API (Application Programming Interface): Allows different software systems to communicate
  • AR (Augmented Reality): Technology that overlays digital content onto the real world
  • Asynchronous Learning: Learning that occurs at different times for different participants

B

  • Blended Learning: Combination of online and face-to-face instruction
  • Branching Scenario: Interactive learning path that changes based on learner choices

C

  • CBT (Computer-Based Training): Training delivered via computer
  • Collaborative Learning: Learning through group interaction and shared tasks
  • Content Authoring: Creation of learning materials
  • Course Management: Organization and delivery of learning content

D

  • Digital Badge: Visual representation of an achievement or skill
  • Discussion Forum: Online space for course-related discussions

E

  • eLearning: Educational content delivered electronically
  • Engagement Analytics: Metrics measuring learner interaction with content

F

  • Flipped Classroom: Learning model where content is studied at home and practiced in class
  • Formative Assessment: Ongoing evaluation during the learning process

G

  • Gamification: Application of game elements to learning
  • Gradebook: System for recording and managing student grades

I

  • ILT (Instructor-Led Training): Traditional classroom-based training
  • Instructional Design: Systematic development of learning materials

L

  • LCMS (Learning Content Management System): System for creating and managing learning content
  • LMS (Learning Management System): Platform for delivering and managing educational content
  • Learning Path: Structured sequence of learning activities

M

  • Microlearning: Short, focused learning units
  • Mobile Learning (mLearning): Learning via mobile devices
  • Multimedia Learning: Learning using various media types

O

  • Objective: Specific learning goal
  • Online Discussion: Virtual communication between learners

P

  • Peer Assessment: Evaluation by fellow learners
  • Performance Support: Just-in-time learning aids

R

  • Remote Learning: Learning from a different location than the instructor
  • Responsive Design: Content that adapts to different screen sizes

S

  • SCORM: Standard for sharing educational content
  • Self-Paced Learning: Learning at one's own speed
  • Synchronous Learning: Real-time online learning

T

  • Training Analytics: Data about learning effectiveness
  • Testing Engine: System for creating and delivering assessments

V

  • Virtual Classroom: Online learning environment
  • VR (Virtual Reality): Immersive digital learning environment

X

  • xAPI (Experience API): Specification for tracking learning experiences

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